XXCW ARCADEPlay now ▶
Fierce Shot
Sports

Fierce Shot

Read the keeper before you draw, then trace the strike path into the corner he is not covering. A straight line through open space clears the wall faster than extra bend.

Extra bend clips the wall

Fierce Shot is one stroke to an open corner: the line you drag becomes the ball's route, and the wall of players is the only thing between you and the finish. A fast round is a straight line that ends in the net, drawn once, released once.

Read the wall, then trace the open corner

01

Pick the exposed corner before the first pixel

Choose the corner the keeper is not covering before you draw, then keep the line as straight as that opening allows. A straight stroke into the exposed corner clears the wall in the fewest moves; extra bends only drag the ball back toward a defender.

02

The straight stroke is the fast stroke

Keep the route as straight as the gap allows, from the ball to the opening. Every bend you add is distance toward a defender, so resist decorative curves; a direct stroke reaches the net fastest, and decoration costs time on the wall.

03

Your first draw is a bend meter

On the opening attempt, spend the stroke learning how much the game curves the ball on release. Start at the ball, aim for the keeper's exposed corner, and note where the ball drifts after you lift; that bend is the amount every later line must compensate for.

04

A corner clip says nothing about power

When the ball clips a defender's edge or bends back into the middle, the failure means your line passed through the wall, not that you under-hit it. Re-draw the same corner more directly before you consider more force, since power through a narrow gap only adds more clips.

05

Re-pick the corner on a walled shot

If the shot keeps dying on the wall, stop patching and start over: pick the corner the keeper has left, draw straight from the ball to it, strip out any added bends, and lower the pace to change its timing. A softer, straighter line clears the wall faster than a fancy one.

06

The profile wait is a one-time cost

The startup profile step runs once, so it is a fixed cost you can plan around rather than a penalty. Wait it out at the first load, and every later session starts at the same ready point with no repeated setup between rounds.

Why a strong kick keeps clipping the wall

How do I control Fierce Shot?

Drag from the ball with a mouse or one finger to draw the strike path, then lift your finger or pointer to fire. Keep the line straight until it clears the wall and finish it where the keeper is not standing.

What makes a drawn shot clip the wall?

The stroke is cutting through the back row rather than clearing it. Redraw from the ball, thread the corner the keeper has left open, and cut the extra bends so the line ends inside the net instead of against a body.

How does a round end fastest?

One straight stroke per shot, drawn from the ball to the uncovered corner, released once the line clears the wall. Since the first draw teaches you the bend, later shots are compensation rather than fresh measurements, so the whole round becomes a short repeat.

Do I need to wait before the first shot?

Only at the first load: the profile setup completes before anything is playable. Once it does, the pitch is ready and you can draw your opening line immediately, with no further wait between shots.

Think of each shot as a drawing problem rather than a kicking problem. The stroke you drag becomes the ball's route, so everything about the attempt is decided while your pointer is still moving.

That is why a line chosen carefully and drawn once works better than one adjusted while the ball is already travelling. Decide the corner, draw the route to it, then lift.

When a shot keeps failing, resist the urge to increase the pace. A ball that clips an edge or bends back into the middle failed from passing through bodies, so the correction is a more direct line to the same corner rather than more force.