Steer wide past the costly gate
A fast run is a planned run: read the gates two spots ahead, take the lane that adds followers without squeezing, and let the crowd number climb steadily toward the finish line. Speed here is lane discipline rather than steering twitch, and the count at the end is the only clock that matters.
Steer wide past the costly obstacles
Choosing SINGLE for the timed attempt
The menu reads SINGLE and VERSUS, and a timed attempt belongs in SINGLE where your only clock is the course itself. Settle the route there first; VERSUS is for later, once the gates no longer surprise you.
Read two gates ahead, not one
Steer toward the lane whose gate adds followers without feeding you into a narrow squeeze or a wall. A medium gate that leaves width beats a big gate the next obstacle wipes out, which is the difference between a fast run and a restart.
One lane change per gate
Your only input is the horizontal lane choice, so the cheapest steering is one clean move per gate and then hold. Forward motion runs itself; every extra wiggle after the move is time you cannot get back and risk the crowd does not need.
Lock a side before the first gate
In the opening seconds, pick a side where a gate leads into open track and hold it; do not weave toward the biggest number on screen. Early wobbling costs more followers than a small gate, and it breaks the rhythm for the whole course.
The thinning-crowd tell
A clean run shows the crowd number climbing at each gate and holding steady through the gaps. If the group visibly thins right after a gate, you took a bonus that feeds straight into an obstacle; if the crowd clips a wall, you over-corrected the lane.
Rebuild from the safe gates
When the crowd shrinks below what the finish needs, slow to one lane change per gate and take only gates on the side with open track ahead. Stop chasing the biggest number and let the smaller safe gates rebuild the group before the final stretch.
Gate values and lost crowds
How do I control Extreme Followers?
Drag the mouse left or right, or slide one finger sideways on touch, to steer the crowd across the track. Forward movement is automatic, so your only input is the lane choice. There is no jump and no speed button.
Should I always grab the gate with the biggest number?
No. Read the gate two spots ahead and take the lane that adds followers without steering into a squeeze or a wall. A moderate gate that leaves width beats a big bonus the next obstacle wipes out.
How do I recover when the crowd gets small?
Slow your steering to one lane change per gate and only take gates on the side with the most open track ahead. Stop hunting the largest number and let the smaller safe gates rebuild the group before you judge the run.
When do I actually start pushing for speed?
Only after the crowd count is safely above what the finish asks. Until then, one clean lane change per gate and wide margins are the fastest route; the moment you start speeding up while the group is thin, you usually lose both.
The opening stretch is about establishing a lane, not about maximising anything. Pick the side where the track stays visibly wide and hold it through the first gates, even if the numbers on the other side look larger. A group that reaches the middle of the course intact can absorb a modest gate later; a group that arrives thinned by early squeezing has to spend the rest of the run recovering rather than building.
The run has a natural turning point, and it is the moment the crowd count sits safely above what the finish needs. Before that point, margins and wide lanes are the fastest thing you can do, because a thin group cannot afford a mistake and a fat one can. After that point, the reason to keep steering conservatively disappears, and taking the wider side of a gate starts to cost more than it protects.
Steering is where nearly every run is lost, and almost none of it is lost in a single dramatic moment. The usual pattern is a small unnecessary correction, then another to compensate, and by the third the crowd is drifting toward a wall it never needed to approach. If you notice your hand making a second adjustment after a gate, the correct response is to stop moving entirely and let the group settle rather than to steer out of the drift.




